![]() Spiders do less damage and move in predictable patterns.Dizzy starts the game with one extra life.Dizzy has better temporary invincibility after taking damage (i-frames).The Fantastic Adventures of Dizzy: Fair Edition Fortunately, these problems (and more!) are fixed in this new patch: In most cases, the only way the player can make meaningful progress in the game is to use the invincibility glitch. Enemies move in unpredictable patterns which makes them oftentimes unavoidable. ![]() Dizzy, even for an egg, take way too much damage way too fast. But the frustration of playing it long outstays the fun. It really is a special game you *want* to see more of it. Sure it hooks you in with this bouncy, fun art-style and sprawling levels, but what lurks beneath its charming exterior is a brutal, tedious endurance. The Fantastic Adventures of Dizzy is one of these games. There is a certain archetype of NES game that has this criteria: The game-play is rock solid, the graphics are beautiful, the music is kick-ass, and the difficulty is way, way too hard.
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